Sims 2 dogs pee




















They'll sleep pretty much anywhere, but they prefer pet beds and pet houses. Note that large dogs can't fit into the dog houses with doors; they'll need open pet beds. Cats and small dogs however can fit anywhere. All pets can use floors, couches, or Sim beds if you let them. Fun: Cats and dogs have many ways they enjoy themselves, but they get the best Fun boost from other beings. That can mean they play fetch with a human, or they play around with other dogs and cats.

Most of the toys in Buy Mode are for cats; dogs get a bigger kick out of interaction and digging holes. A lot of times, a pet's Fun meter will go up while training a command. Of course, training drops the Energy meter a little quicker, so you'll have to find a balance there.

Social: Pets are social creatures, even more so than humans. Unless a pet is both independent and lazy, he'll almost assuredly take care of Social on his own. Pets of course will want to interact with their masters, but if multiple pets are on the lot, they'll almost always be interacting with each other.

Either way, your pets will interact with strays a lot, keeping that Social meter nice and high. Hygiene: The Hygiene meter is extremely dependent on the species. Cats are naturally clean, always licking themselves and making sure their meters are nice and high.

Even pigpen cats are pretty hygienic. Dogs conversely get dirty a lot, especially if they decide to roll around in dirt or pee puddles. They lick themselves as well, but it doesn't help Hygiene meters as much as when cats do it, and dogs don't do it as often anyway.

When dogs get really dirty and stinky, you'll need to give them a bath. It will gain the command "Wash Bathing is free like for humans you don't have to buy shampoo or anything , but you'll want to watch the action. Dogs may escape from the bath and not get fully done, and you'll need to distribute praise or scolding as necessary. Scratch: For cats only, the eighth meter is called Scratch.

Cats need to sharpen their claws now and then, and will seek out whatever is nearby to do so. You need to buy a scratching post in Buy Mode, or else you risk your cats destroying your furniture. If a cat does annihilate your bed, couch, or whatever, you will not be able to repair it. All you can do is clean up the mess and buy a new one.

If a scratching post is indeed somewhere on the lot and easy to get to, cats will usually scratch it rather than something important. Their kitten or puppy stage is relatively short, lasting only 4 days. It is here that you can encourage and discourage behaviours except for a few.

After they age from that, they go directly to their adult age. This period will last 24 days for small dogs and all cats while large dogs will only last 21 days. All encourage and discourage interactions is enabled, you are now able to teach commands, provide your pets with jobs as well as continuing the family line, to breed.

After that stage, they will move on to the elder stage. This lasts 5 to 10 days and if they have a job, they face the problem of continuing work or stop and collect a pension. When they die, the Grim Reaper will turn up and take them away, leaving an urn or tombstone as a reminder. Note this is the only way they can die since hunger will only need to the authorities to take them away. Pets do not have celebrations when they move onto another age bracket. They will automatically move onto the next stage with the exception of sleeping and work, on which they will age when they next wake up or return from work.

You may find that you don't like them digging holes in your backyard, or stealing your food off the plate. Anyway, you can praise or scold your pet for doing certain things when they commit the crime or deed. You can discover such an action when there is a circular arrow on their portrait on the side of the screen. You can then rush to the scene and either scold or praise them for their work. Now, you will see that praising a pet will generally boost the relationship between master and pet, and scolding will have the opposite effect but this is not always the case.

Anyway, in the pet behaviour screen, under the Pet Bio, will list the behaviour and the status of the skill. Note that is will not appear if you have not scolded or praised it for a certain action. If it is blue, the pet has been encouraged to perform a certain action. On the other hand, if it appears in red, it has been discouraged to perform that certain action and will avoid it.

The difference between the original starting point and the end will be coloured in pink. A small portrait of the skill as well as a description of the trait will be on display.

For example, a pet with a full blue bar on respecting furniture will actually be destructive and the animal will promptly disrespect all the furniture. On the other hand, a full red bar will make them respect the furniture. Pink will mean that they will perform the action of the other colour, for example, if it was pink with red, they will respect furniture most of the time but not all as there are still pink parts.

If they disrespect the furniture, that basically means they scratch or chew the furniture, depending on the type of pet. Furniture means anything that is considered even usable, that includes items such as electronics, which, in reality, would give a n explosion, if not, a zap.

Anyway, it can even eat your homework so your Sims actually have a legitimate excuse for not doing their homework. This will determine on how they act with other pets, whether they will growl and snap at the sight of another pet or act nice and look beyond the first impression. Hostile pets are more likely to develop negative relationships and break out fights.

Playful pets on the other hand, tend to be nicer and play with other pets instead of scratching their eyes out. This is relatively obvious, if you want a nice pet, scold this immediately but of course, there is another side to this. You can have your dog chase the mailman off your lot. It would make a relatively good video to have a replay of. Anyway, pick and choose what you want. Available : When they interact in a hostile or playful manner with other Sims or Pets Hostility : Negative interactions with other Sims and Pets, more likely to break out fights and hostile actions Playfulness : Happier towards others and more likely to interact in a positive manner to other Pets and Sims.

Also gains a new interaction where the owner can command the pet to play with another Sim, and will proceed to do so. This will combine with hostility as a calm pet tends to be more playful while an erratic pet tends to bark and howl their heads off.

However, Calm and Not Calm does have its uses. It will be less likely to react in a negative manner if it is on the receiveing end of a negative interaction.

Therefore, it will be prudent to have your pets calm rather than erratic. Dogs will need this more than cats do as their activities are generally more dirty. For examply, a filthy dog not an insult will start to dig holes and roll around in your garden, even walk into trash.

Cats are cleaner than dogs are, for instance, they don't dig holes but they can get into trash. This will have an inverse effect on cats however, it will determine how often they will clean themselves, so it will be prudent to have a clean pet as it will save you washing them every five seconds.

Available : After a pet performs a dirtying action roll in trash, dig holes or roll in flowerbeds or when they perform a hygienic action, such as a cat preening themselves Cleanliness : Dogs will not engage in filthy activities such as digging holes as much while cats will clean themselves.

Dogs will also behave themselves while you give them a bath, Filthiness : Dogs are more likely to engage themselves in filthy activities such as hole digging while cats are less likely to clean themselves. Dogs will be more likely to escape from their owner given them a bath. For example, a house trained pet will be more likely to use the toilet, the litter box or pee in the lawn, to save you the trouble of moping up their mess. On the other hand, those not house trained will do their business wherever they like, and most often, that is your house.

Although it means you really don't need to have a litterbox in the house, it does mean a lower environment score as there are puddles of business all over the place. You can command them to use a toilet, and if they are house trained, they will use it, except they don't flush.

How irresponsible. Available : After they pee wherever they deem necessary House Trained : Pee outside on the grass, growing weeds in the process, using the toilet or litter box and being commanded to go pee.

Not House Trained : These pets generally do their pee wherever they deem fit, be it your lawn or your carpey or your rug. Well, there are no practical disadvantages out of this, it would be handy for your pet to eat up your leftovers, but, since the introduction of leftovers in Seasons, it is hardly prudent to feed to your pet. Pets trained to eat Sim food will do so and will beg your Sim to feed it some of its food when they are eating.

They will only start this behaviour when they are hungry, there is no pet food and there is Sim food lying around. It really doesn't effect the furniture, unlike clawing the wood, and as such, it really doesn't matter which you choose.

This will determine how they seek out their energy, from their own pet houses or from their master's bed? There is no right or wrong method to this whoever, like the one above so it is really your choice which one you want your pet to undertake, Available : After a pet has finished regaining some energy Being On : Uses Sim beds to regain their energy Staying Off : Uses Pet housing and the ground to regain their energy [4.

Well, there are actually, only a few things that you can do with your pet over another Sim. Well, I'll make a general list and what they do. Praise For They do not belong to any owner. Strays act like normal NPCs or Townies, they will be welcome to your house if you greet them. However, they are visitors that happen to be pets.

You could, adversely, chase them off the lot with a whacking stick if that helps. You can train and praise a stray and if you choose to adopt the stray, it will hold that training. Anyway, you can build up a relationship with the stray if you wish and there is a reason to do this.

If you build up a high enough relationship with the stray, you can adopt the stray pet as your own. You will already know of their appearance, but you will have no idea about their personality. There is also another problem with stray animals. That is that you cannot actually call the pets over and invite them for a chat so to speak. This is a problem in building a relationship since you have no control over when the pet comes over.

Anyway, there are stray cats and dogs, in any shape and size. There are however, two special strays. They cannot be adopted to my knowledge and are special. They are Stinky Skunk and your local Wolf. Stinky Skunk is well, a skunk. If you don't do anything about the skunk, who looks like a skunk, black and white and small, he will come along and spray your pets. Avoid and shoo when possible. The second is your local wolf.

It looks like a normal dog but isn't. It has glowing yellow eyes. You can interact as if it was a normal dog but he can turn you into a werewolf. Well, first things first, pets can only breed with their same type.

That is, small dogs can only breed with small dogs, large dogs with large dogs, etc, etc. Also, there has to be one male and one female. Therefore, there are 4 groups to breeding, the cat and dog difference and the large and small difference.

For even considering breeding, the animal will need to have a good relationship with whoever you wish to breed with. Well, this is the same as Sim breeding, except it is more influence that does it.

Next, you will need a pet house to breed in. They will walk off to the pet house, have a pet WooHoo and if you hear the lullaby that is played when Sims get pregnant, well, you know that you have been successful in the attempt. I'm not sure how long the pregnancy lasts for but when it is all over, you will have a random number of kittens or puppies, ranging from 1 to 4.

You will have no idea what is really looks like until it is an adult. Also, there is no pet genetics, it is completely random. So really, it is the luck of the draw. Good luck and may the force be with you. Cats will earn more than dogs. Thats the first rule of thumb. The second rule of thumb is that there are 4 levels in each career path. Now that is out of the way, onto the Security Career.

Sleeping on low-value goods isn't that exciting, but it's a living. To move into a Guard position, your pet must be taught to Stay. Being taught to Speak is the key to moving into a Contraband Sniffer position.

But this is just a stepping stone. A promotion to the legendary Pet Corps calls for the ability to Play Dead. As a decorated member of the fabled Pet Corps, your pet's days will be filled with high stakes and dramatic moments worthy of slow motion.

Chasing vermin isn't exactly glamorous, but sometimes, it's better to give than receive. For your pet to be promoted to Therapy Pet, teach it to Shake. Your pet must be taught to Roll Over if it wants to be a Rescue Pet.

A savior to adventurous but unlucky Sims everywhere, your pet has earned a place among the heroes of the Emergency Response Disaster Squad. For your pet to be promoted, teach it to speak. Your pet must be taught to Roll Over to make it to Stunt Double.

Your pet must be taught to Play Dead to become a Star. Endless pet treats and parties featuring the finest pet toy are some of the perks of celebrity status. With the recent housing shortage, the company doesn't want crazed shoppers looking at the house before the company has time to prepare the house - they want it to sell to the perfect buyer with minimal effort.

It seems they love the house and are looking to buy immediately, but they want to take "just a peek" inside first. Confused and irritated, the couple leaves, only to quickly return with the realtors at their side. Shortly after completely a full initial inspection of the premises, Luna is ordered to guard the most precious jewel in the store's inventory, the Landgrabb Stone. Earlier that year, an expert on jewelry valued the stone at over half a million Simoleons, so naturally, the store has installed a fully automated defense system as a backup.

Though delicious, the Board of Imported Food Approvals and Tourism does not apprive of the ham's curing process, which involve rare species that unnecessarily drive up prices. While they obtain the ham-smuggler's personal information, they hear a noise from one of the other cars.

Another contraband sniffer has just discovered a suspicious bag and a chase has broken out! From an old 19th century law, the transport of fresh flowers on trains is strictly prohibited. Apparently the criminal masterminds used the first fire as a diversion to lure the Rescue Squad away - the Chief was right all along! Following an offical hearing, Luna is demoted to Seeing Eye Pet for disobeying orders.

Confused, the squad complies, but before they detect anything fishy Hanz ties everyone together. Hanz begins to monologue, at which time he reveals his partnership with the criminal masterminds of the city and his nefarious plot to corrupt the Pet Corps from within. Hanz turns around with a triumphant smile on his face, only to find an entire squad poised for action and eager to rectify the embarrassment of being captured.

Wheatley, the teacher, takes her aside and asks her for a favor. Wheatley didn't have a chance to eat so he'd like to head out to get lunch, but at the same time he knows he can't leave the children alone. Wheatley goes himself. Wheatley pinned to her collar. Wapple through the neighborhood. The nearly blind Mrs. Just as the pair reaches the middle of a crosswalk, a large moving van crosses the street and a sofa falls off the back. This is just the type of situation Mrs. Wapple is always yelling about!

Wapple cross without assistance? Wapple's angry complaints and warns her about the sofa in the middle of the crosswalk. Wapple called. Wapple's hand a little too much and decide to let the elder discover the sofa on her own. With her hands help out, Mrs.

Wapple finds the sofa and successfully avoids it. Safely across the street, Mrs. Corporate revenues are a bit low for the quarter and the company needs to hurry and rush the release of their new product - Jamma Hamma. New products need new commercials and it's corporate policy to show cats eating the food on live television to instill confidence in consumers. Jamma Hamma has not yet been approved by the government, so big name celebrities are refusing the role. Nevertheless, the show must go on - and what a show!

A Womrat is really, a guinea pig. Or, if you want, a cross between a Wombat and a Rat. Anyway, these are relatively simple to take care of. First, purchase the cage under Miscellaneous and place it. You will have to stock the cage for a small cost. Anyway, once you have your little Womrat, you have to feed it twice a day. You can watch and play with your little rat. When you feel bored of it, you can release it. Don't forget to name it! These are the more complex of the simple pets.

Why are they simple? Because they do not require a pet slot for it. Anyway, a Bird Cage, or Aviary, must be purchased first. Anyway, you will have to stock the cage with a bird and give it a name, the funkier, the better. Anyway, there are more interactions with the birds than any of the other simple pets.

Anyway, you still have to feed the bird, as well as use some fresh newspaper for its cage. You can teach it to talk, which will improve your Sim's social and fun as well as teaching Charisma. You can also let your bird out for a fly, which is quite amusing. Luckily, the bird doesn't do any poo on your Sim's head. Anyway, you need to purchase a tank and stock it. It doesn't cost anything to stock it, or to feed it.

You have to clean the tank once in a while as well as feed it. Hope it doesn't die en route as it is quite easy to forget. Similar to Sim adoption, your Sim can adopt pets that you fell pity upon. Do you like this video? Play Sound. Categories Motives Add category.

Cancel Save. Universal Conquest Wiki. When a Sim's gotta go, a Sim's gotta go. And there's really only one solution to that kind of problem—get them to a toilet as fast as possible. If this motive is caused by the scare of a ghost or a vampire peek, then this memory will not be received.

The Hygiene motive instantly depletes as a result. This memory only appears the first time this motive happens at a party. Anytime else it happens, the regular "Had an Accident" memory will be received. Switches to Really Has To Pee after duration expires. Steel Bladder Lifetime Reward prevents and eliminates this. If they pee themselves, it will cause them to have the "Embarrassed" moodlet if other Sims are in the room unless they are a toddler or infant and will instantly deplete the Hygiene need, causing the Sim to be "Smelly".

Accidents also may cause a small drop in the Fun need. Timer will freeze when sitting in a car.



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