Download corridor 7 full
The object was taken to a special underground research facility and secured in its lowest labs, down "Corridor 7". Exposed to gamma radiation, the mysterious object caused a portal to appear, which connected two worlds. The Alien invasion began. It's time for you, a brave Special Forces agent, to descend to Corridor 7, where the fate of humanity must be decided.
Corridor 7 is a first-person shooter that uses an enhanced version of the Wolfenstein 3D engine. New features include transparent and animated textures, an auto map and distance shading. There are two versions of Corridor 7, a disk version and a CD version.
Both versions feature the 30 levels of the research base, but the CD version adds an additional 10 single player levels with additional weapon and alien types. The CD version also comes with multiplayer in the form of 12 player Deathmatch and Team Deathmatch modes believed to be the first FPS to allow that many players and 8 additional maps made specially for it.
In Deathmatch, the player can take control of one of 12 Corridor 7 characters two recoloured humans and 10 aliens, 4 of which are Bandor variants which all have slightly different starting stats different speed and starting health but all characters use the same weapons. However, it is wise advice if you happen to be an Earth scientist in the year who's discovered a strange metallic object on the surface of Mars. This object has been cheerfully carried back to a research centre on earth to be dated, studied and shown old Cary Grant movies.
Unfortunately cue orchestral build up , the object is in fact a beacon to warn an alien life force of the presence of other intelligent life. If only it had landed in Basildon we'd have been alright; the aliens would have realised mankind was yet to evolve and so left us alone.
Sadly, it didn't. The aliens see a rival and with the enthusiasm of a Victorian missionary, they're soon storming towards earth, guns blazing, eager to show us the error of our ways. Before you can say 'The Archduke of Zanzibar drinks absinthe and pears', the research station has been taken over by aliens, fully equipped with huge guns and appalling table manners.
The station is completely cut off from the outside world; unable to send out warnings or call for help. You can probably guess the rest. As a lone marine you must storm the building, fighting your way through 30 levels until you reach Corridor 7 where the object is stored.
All in a day's work really. The game is still in development, but is already looking like a very acceptable piece of action. The graphics obviously don't come anywhere near the overpowering wonder of Doom.
However, there some really nice use of light; flickering on computer banks which line the walls, or spiralling in the middle of force fields.
Corridor 7 strong on colour, too: here, the Green Room is not something that sad drama hacks sit in discussing their tour with the rsc while waiting for their walk-on part. It's a grim, brooding room full of death. It's not all done with mirrors, but there are some nice uses of glass in the game. As you wander the corridors, you'll pass the occasional glass wall behind which you can see rooms and guards.
There's another neat touch in the use of a night vision and infrared visor - helpful when someone hits the lights and useful to add another visual dimension man. It all adds to the atmosphere folks, as do the variety of aliens stalking each level Of course, no-one really cares about the graphics or the scrolling.
What does matter to every red-blooded gamesplayer is, of course, the action. How dangerous is it? What's the body count? Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.
Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3.
Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Please let us know how we could make it easier for you. Capstone Software were widely regarded for their very average games - Operation: Bodycount, Techwar - but amongst the mediocrity, there was one game that was not so average.
Corridor 7 was widely shunned by gamers as well. You see, it uses the Wolfenstein engine, an engine which, by the time Corridor 7 came out, had been well and truly eclipsed by the Doom engine, and so it was ignored for having inferior graphics.
Once you get over the fact that the graphics are limited by the Wolfenstein engine a heavily modified one at that , Corridor 7 becomes an atmospheric and often scary game. Your job is to run in, kill anything that moves and destroy the portal. The atmosphere of the game is created by one of the major changes to the Wolfenstein engine - shading. This makes the game very dark, and often the only things you can see in the distance are the blinking lights of a force field or computer system which there are a lot of.
It is quite scary to see the rough figure of a couple of large enemies suddenly blank them out. The enemies in the game are also positioned in a way that when you start fighting in any reasonably open area, you will either be rushed by several aliens or sneakily attacked from behind.
0コメント